COMPUTER BINGO


The game of Bingo has been around for many years.   The idea behind Bingo is to match randomly picked numbers with those on a player’s card.  When a pattern of numbers in a row or column has been matched, the player wins and yells BINGO.

 

The concept of the Bingo game can be used in a school classroom too.  However there needs to be some connection with learning rather than just having fun.  This can be accomplished by having a player earn each of his numbered squares by answering a set of questions correctly.

 

Enter Computer Bingo…

 

Computer Bingo uses computer technology to implement the Bingo game and combines it with an exciting and challenging question format.  The computer creates a Bingo card’s number sequences automatically and also displays several Bingo cards at once on a computer screen.

 

B

I

N

G

O

2

20

38

46

61

10

16

31

50

66

3

28

35

51

75

7

25

39

57

68

12

30

45

49

70

B

I

N

G

O

14

19

41

47

72

11

18

44

55

67

8

27

33

52

74

15

21

43

59

65

13

22

42

58

71

B

I

N

G

O

1

17

40

59

62

4

23

34

54

64

6

24

32

60

63

5

29

36

48

69

9

26

37

53

73

 

Computer Bingo has two operating modes.  It can be played on just one computer in stand-alone mode or on a network of computers in classroom mode. In both modes each player (student) would have his own computer.  The difference would be in the location of the question files.  In classroom mode the question files would be located on the master computer. In stand-alone mode a copy of the question files would have to be loaded on each computer.

 

In classroom mode the classroom computers are connected together using a simple serial port network.  The network consists of a master computer connected to the remaining player computers via standard telephone cable.  One COM port is utilized on each computer.  Any number of computers can be connected this way.  The Computer Bingo system comes with enough cabling hardware to connect 12 classroom computers plus the master computer.

 

B

I

N

G

O

5

20

32

46

61

10

16

34

50

66

8

24

35

51

75

7

27

31

57

64

12

30

42

49

70

Software is provided to enter and edit questions. The questions can be grouped into sets and question sets can be typed into the master computer in advance and recalled as needed.  The questions can pertain to any one subject or a variety of subjects.  You may wish to have the questions in the B column pertain to science and the questions in the I column pertain to history. Shown to the right is a typical Bingo card. 

 

Each player uses his mouse to select the numbers on the card.  A selected number would invert the color scheme.

 

When numbers are called they are combined with a column letter.  For example the number B10 might be called.  In this case the number 10 in the B column would be selected or marked as shown. Note the inverted colors of B10.

 

The computer also checks that called numbers match selected numbers and prevents players from making incorrect selections. This will prevent a player from thinking he has won and yelling BINGO at the wrong time.

 

CLASSROOM MODE

 

The master computer contains the software necessary to run the entire Bingo game.  It can generate the Bingo numbers randomly and even pronounce each letter and number through its sound card using wav files. It sends each number called to all the classroom computers where it gets displayed.  Players can then locate and select the numbers on their Bingo cards.  Error checking is used at this point to prevent players from selecting the wrong numbers.

 

Each player has 3 cards with 3 B columns.  If there are 5 numbers in each B column then there are 15 numbers total (3 X 5).  The numbers in the B column go from 1 to 15.  The numbers in the I column go from 16 to 30. This cycle repeats with the remaining columns, each containing 15 numbers.

 

Each player gets points for correct answers…

 

When a match occurs on a player’s computer a question appears and the player must answer it correctly to keep the selected number.  Questions are worth points and players can accumulate a point total.  When a Bingo number is first called a countdown timer is started.  By default it starts at 15 seconds, meaning a player has 15 seconds to answer a question.  At the moment the player answers the count on the countdown count will be converted into points and added to a player’s point total.  So the faster a player answers the more points he will accumulate.  The questions are stored on the master computer and questions are sent to all the classroom computers as needed.

 

The master computer is in control at all times and continuously communicates with the classroom computers.   Each classroom computer has a unique ID and is also identified with the player’s name.  The master computer contains a table of the player’s names and keeps track of questions answered, point totals and number of games won.  This information can be stored and printed out later for analysis.

 

COSTS

 

Item

Description

Price

CBING

Complete Computer Bingo system including all hardware and software for 12 players plus master.

$169.00

CBING1

Single player Computer Bingo - allows Computer Bingo to be played on one computer.

$39.00

 

Shipping and handling charges are 5% of total price.  PA residents must include 6% sales tax. 

 

We welcome any questions that you may have concerning this product.      Contact us

 


  COMPUTER PRODUCTS FOR EDUCATION

PO Box 1694, Kingston, PA 18704 USA

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